
summary
artistic direction
now - kubika

A pretty addictive puzzle game that will make your head spin!
2021 - plug-plug

Plug-plug is an alternatively controlled game selected to be presented for a GDC showcase
2019 - shlagada
2019 - shlagada

Shlagada is a little jam game based on Bubble Bobble.
Tech art
now - kubika

Notice how the water and the trees are gently moving...
(when the gif is loaded...)

I made a bunch of tools for working on Kubika.
The first one is a smart mesh selector that automatically checks its surroundings to select the mesh with the right numbers of rounded corners to use, and rotate it as it should be.
The second one is a UV triplanar projector.



In order to optimize cubes the background, I am currently recreating a smart tiling system in blender with geometry nodes, so I can create decors and export them directly in Unity as one mesh.
​
This is WIP, here is the basic corner logic in action:

After this step, I plan to explore this same philosophy of mesh creation, in C#, to determine whether or not it would be beneficial and more optimized to recreate the initial tiling systems using this new approach.
drawings






pixel art
2022 - mina the hollower fan level



While working on a fan level design for Mina The Hollower, I had to create a lot of new sprites for my new themed area.

2019 - work for some game jams




2019 - Escape of an odd jumper

To save time, I used an existing tileset by Adam Saltsman, but I made additionnal sprites, and the whole character and animations
Photography






Illustration
2020 - l'odyssée des rêves




animation
2021 - animation practice

a sample of analysis
I was in love with the colors of Scourge Bringer.
So I have decided to analyze them, to better understand how they were used.
I had sent a part of my reflexions to a friend, so here they are:
2020 - Scourge bringer color analysis




