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FRANÇOIS
IAKOUCHEV

Fransouski

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 game & level 
​ designer 

 passionate 
​ About 

 system design,  puzzles &   indie games 

 who am i? 

I am a game designer focusing on arcade-style design, passionate about systemic design.


I love to create levels from systemic gameplay bricks, which are enhanced by my sensitive artistic skills.


I am particularly captivated by games that are built from an innovative and unique concept.


I care a lot about the player’s way of thinking.

That’s why I love puzzle design and making the onboarding sequence of a game.


I’m used to making efficient paper prototypes.
 

During my work I usually take a step back to make sure that the project progresses in the desired direction.

 

I am exacting and strive for excellence, if the constraints of the project are allowing it.

My game library is full of Nintendo & Indie games.
 

I am passionate, hardworking & joyful 😉

 hard skills 

 level   Design 

  Modular & Systemic ♥ 
  Puzzle Design ♥ 
  2D, 3D  

 game   Design 

  Innovative concepts
  & game design  
  System Design ♥ 
  Docs & Presentations  

 BLENDER 

 geo nodes 

 2d   art 

 ui   ux 

 sound   design 

 video   montage 

 tech art   (Shadergraph) 

 C# 

 SOFT skills 

  Team player  
  Good Listener  
  Driven by improvement  

 What player am i? 

  Here is my personnal top 25 games of all time,  
  so you can better picture my profile  

 My future   commercial release 

 on My own 

 in a core team of 2 

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 Check out the demo page here! 

 My other projects 

 Rogue-like 

 Deck-builder 

 3v3 

 4v4 

 Online 

 3d 

 party-game 

 mod 

 coded in lua 

 zelda-like 

 level design 

 Selected for 

 a GDC showcase 

 3d 

 systemic 

 rogue-lite 

 tactical 

 turn-based 

 puzzle 

 platformer 

 systemic 

 co-op 

 board game 

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